

Stefan Schmidlin
3 CreditsBDE-BDE-T-VS-4007.23F.001
Game Visuals IV 


Game Visuals III – Applied Design Methods for the Conception and Visual Design of Immersive Game Spaces
Nummer und Typ | BDE-VGD-V-4000a.23F.001 / Moduldurchführung |
---|---|
Modul | Game Visuals IV |
Veranstalter | Departement Design |
Leitung | Florian Faller |
Zeit | Di 21. März 2023 bis Di 6. Juni 2023 / 10–17 Uhr |
Anzahl Teilnehmende | maximal 23 |
ECTS | 4 Credits |
Voraussetzungen | alle bisherigen Pflichtmodule Fachrichtung Game Design |
Lehrform | Seminar |
Zielgruppen | Fachrichtung Game Design, 4. Semester, Pflichtmodul |
Lernziele / Kompetenzen | The module deals with applied design methods for the conception and visual design of immersive game spaces. Students deal with questions of immersiveness, environment design, environmental storytelling, lighting, camera, post effects and real-time rendering as well as the spatial staging and dramaturgy of game worlds. The work is implemented as playable spatial experiences in a game engine. |
Inhalte | Environment design, spatial design, staging and dramaturgy, environmental storytelling, immersion, lighting, camera and post effects, real-time rendering |
Leistungsnachweis / Testatanforderung | Projekt- bzw. Seminararbeit, min. 80% Anwesenheit |
Bewertungsform | Noten von A - F |