Game Visuals IV 

Game Visuals III – Applied Design Methods for the Conception and Visual Design of Immersive Game Spaces
Nummer und TypBDE-VGD-V-4000a.23F.001 / Moduldurchführung
ModulGame Visuals IV 
VeranstalterDepartement Design
LeitungFlorian Faller
ZeitDi 21. März 2023 bis Di 6. Juni 2023 / 10–17 Uhr
Anzahl Teilnehmendemaximal 23
ECTS4 Credits
Voraussetzungenalle bisherigen Pflichtmodule Fachrichtung Game Design
LehrformSeminar
ZielgruppenFachrichtung Game Design, 4. Semester, Pflichtmodul
Lernziele / KompetenzenThe module deals with applied design methods for the conception and visual design of immersive game spaces. Students deal with questions of immersiveness, environment design, environmental storytelling, lighting, camera, post effects and real-time rendering as well as the spatial staging and dramaturgy of game worlds. The work is implemented as playable spatial experiences in a game engine.
InhalteEnvironment design, spatial design, staging and dramaturgy, environmental storytelling, immersion, lighting, camera and post effects, real-time rendering
Leistungsnachweis / TestatanforderungProjekt- bzw. Seminararbeit, min. 80% Anwesenheit
BewertungsformNoten von A - F
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