Physical Computing 

An Introductory course for electronic and physical computing. Physical computing describes the application of embodiment theory to interactive systems, as well as a creative method of working with electronics. By diving into this field, we gain a greater understanding of the nature of technology as well as the ability to build functional prototypes.
Nummer und TypBDE-VIAD-V-3020.05.21H.001 / Moduldurchführung
VeranstalterDepartement Design
LeitungLuke Franzke
Paulina Zybinska
ZeitDi 12. Oktober 2021 bis Fr 5. November 2021
ECTS4 Credits
VoraussetzungenBasic programming skills (semester I and II BA Interaction Design). Patience. Interest in technology from an intellectual and technical perspective.
LehrformSeminar with lecture, topic-specific exercises and self-study.
ZielgruppenPflichtmodul für Interaction Design, 3. Semester
Lernziele / KompetenzenUnderstanding the characteristics of interaction with digital and physical objects and the technologies behind them. Conception, planning and implementation of solutions to interaction design problems. Knowledge in electronics, microcontroller programming, sensors and actuators.
Bibliographie / LiteraturWiki:
Arduino Cookbook, Michael Margolis, O'Reilly Media, ISBN-13: 978-0596802479
Getting Started in Electronics, Forrest M. Mims III, Master Publishing, Inc., ISBN-13: 978-0945053286
MAKE: Electronics: Learning Through Discovery, Charles Platt, Make, ISBN-13: 978-0596153748
Getting Started with Arduino, Massimo Banzi, Make, ISBN-13: 978-0596155513
Physical Computing: Sensing and Controlling the Physical World with Computers
Dan O'Sullivan and Tom Igoe, Course Technology PTR, ISBN-13: 978-1592003464
Leistungsnachweis / Testatanforderungmin. 80% attendance and min 80% submitted exercises
Termine12.10.2021 - 05.11.2021
Dauer16 Tage
BewertungsformNoten von A - F
Termine (15)