DIG-Theorie: Immersive Arts (gLV)

Lecture series on definitions, preconditions, creative solutions and audience effects of immersive experiences.

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Nummer und TypBFI-FIPD-THp-01.21F.006 / Moduldurchführung
VeranstalterDepartement Darstellende Künste und Film
LeitungChristian Iseli, Marcus Maeder, Felix Stalder, Maike Thies, Hannah Walter
Zeit
5 lectures, 17.15 – 18.30; March 16th, March 30th, April 13th, May 4th, May 11th at 17:15 in the Toni cinema.
Anzahl Teilnehmendemaximal 80
ECTS1 Credit
Voraussetzungennone
LehrformSeminar
ZielgruppenZHdK / alle Studierende (geöffnete Lehrveranstaltung, gLV)
Lernziele / KompetenzenBasic understanding of concepts of immersion
InhalteConcepts of immersion are explored from the different perspectives of fine arts, design, film, music and sound design, with concrete examples and references to historical developments.
  • 16.03. Marcus Maeder (Institute for Computer Music and Sound Technology ICST / DMU)
  • 30.03. Maike Thies (Game Design / DDE)
  • 13.04. Felix Stalder (BA Fine Arts, DFA)
  • 04.05. Hannah Walter (MA Transdisciplinary Studies / DKV)
  • 11.05. Christian Iseli (Immersive Arts Space / DDK)
Bibliographie / LiteraturGrau, Oliver (2003). Virtual Art – From Illusion to Immersion. MIT Press. / Web site: www.immersive-arts.ch
Leistungsnachweis / TestatanforderungAttendance and active participation
TermineMarch 16th, March 30th, April 13th, May 4th, May 11th
at 17:15 in the Toni cinema.
Dauer5 lectures, every second week, 17.15 – 18.30
Bewertungsformbestanden / nicht bestanden
BemerkungThe lectures on Immersive Arts are connected to the workshops on Immersive Arts Practices, which will take place on March 16th, March 30th, April 13th, April 27th and May 11th at 19:00h in the Immersive Arts Space.

Registration by email to andrea.schweizer@zhdk.ch with surname, first name, course of study.
Termine (5)