Physical Computing 

Introduction to electronics and physical computing: playful learning and application of basic physical computing techniques.
Nummer und TypBDE-VIAD-V-3020.03.19H.001 / Moduldurchführung
ModulPhysical Computing 
VeranstalterDepartement Design
LeitungLuke Franzke
Florian Bruggisser
ZeitDi 17. September 2019 bis Di 5. November 2019
16 Tage
ECTS5 Credits
VoraussetzungenBasic programming skills. Patience. Interest in technology from an intellectual and technical perspective.
LehrformSeminar with lecture, topic-specific exercises and self-study.
ZielgruppenPflichtmodul für Interaction Design, 3. Semester
Lernziele / KompetenzenUnderstanding the characteristics of interaction with digital physical objects and the technologies behind them. Conception, planning and implementation of case-specific solutions to interaction design problems. Knowledge in electronics, microcontroller programming, sensors and actuators.
InhalteWe are increasingly surrounded by electronic objects, from the coffee machine to the smartphone. As interaction designers, we are responsible for the creative and meaning design of such devices. In this course, we will acquire basic knowledge of electronics, programming and the design of interactive objects, together with an intellectual and practical examination of their possibilities.
Bibliographie / LiteraturArduino Cookbook, Michael Margolis, O'Reilly Media, ISBN-13: 978-0596802479
Getting Started in Electronics, Forrest M. Mims III, Master Publishing, Inc., ISBN-13: 978-0945053286
MAKE: Electronics: Learning Through Discovery, Charles Platt, Make, ISBN-13: 978-0596153748
Getting Started with Arduino, Massimo Banzi, Make, ISBN-13: 978-0596155513
Physical Computing: Sensing and Controlling the Physical World with Computers
Dan O'Sullivan und Tom Igoe, Course Technology PTR, ISBN-13: 978-1592003464
Leistungsnachweis / Testatanforderungmin. 80% attendance and min 80% submitted exercises
Termine17.09.2019 - 05.11.2018
Dauer16 Tage
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