Seminar 3.1 Narrative Aesthetics, Strategies and Design in Time-Based Media 

Kategorie: Methodologie / Kulturtechniken
Keywords: Formen der Analyse und Gestaltung, Erzähltechniken, Visualisierung
This course will give an introduction and an overview into the aesthetics, strategies and design of narratives in time-based media. The idea of narrative is more than just storytelling; it invites us to think about the design of structures, processes and systems.
We will analyse good old narratives and create new ones.
Nummer und TypBDE-BDE-T-WP-3011.01.19H.001 / Moduldurchführung
ModulWahlpflichtmodul Theorie 3. Semester 
VeranstalterDepartement Design
LeitungHarald Krämer
ZeitMo 23. September 2019 bis Mo 9. Dezember 2019 / 13–15 Uhr
Anzahl Teilnehmende8 - 15
ECTS2 Credits
VoraussetzungenKnowledge of English language
LehrformOnline Seminar via Zoom
ZielgruppenCompulsory elective subject (Wahlpflichtfach) for students of the Department Design, 3rd Semester
Lernziele / Kompetenzen1. Overview of the primary narrative and aesthetics elements of a broad range of time-based media and expanded cinema forms
2. Training the skills for critical analysis and assessment of narratives
3. Create and discuss two own time-based media work
InhalteNarrative is an important concept in the design and creation of new media. Far more than just story-telling, the idea of narrative invites us to think about structures, processes and systems essential to time-based organization and spatial arrangement. This course examines narrative strategies for different kinds of creative situations: from photo sequence to moving image aesthetics, montage theories for time-based media, from fiction and documentary film, animation to video experiments for ubiquitous screen contexts, game, hypertext, and immersive environments.
Bibliographie / LiteraturABBOTT, H. Porter: The Cambridge Introduction to Narrative (2nd edition). Cambridge University Press, Cambridge, UK, 2011.
BAL, Mieke: Narratology: Introduction to the Theory of Narrative (3rd edition). University of Toronto Press, Scholarly Publishing Division, Toronto, 2009.
BRYAN, Alexander: The New Digital Storytelling. Creating Narratives with New Media, Santa Barbara, CA: Praeger, 2011.
Zentralbibliothek: HV 3827 Freihand 02, 2. UG
KRAEMER, Harald: "Simplicity, slowness and good old stories as strategic and perspectives of design in hypermedia and media", in: ICHIM International Cultural Heritage Informatics Meeting, Toronto CDN, 25.10.2007. www.archimuse.com/ichim07/abstracts/prg_335001550.html
McCLOUD, Scott: Understanding Comics: the Invisible Art. HarperCollins, New York, 1993.
MCINTOSH, Ben, Randi COHN and Lindsay GRACE, 2010: "Nonlinear Narrative in Games: Theory and Practice" (uploaded August 17, 2010: www.gamecareerguide.com/features/882/nonlinear_narrative_in_games_.php?page=1
Leistungsnachweis / Testatanforderung80% attendance, interest for narratives. Eagerness in debating the texts. Continuous participation and assistance. Analysis and creation of two narratives. Presentation and summary/paper (8.000 character).
TermineEvery Monday from 23 September until 9 December 2019.
Bewertungsformbestanden / nicht bestanden
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