Dystopian Storytelling: ScienceDesign & SocietyFiction 

This course will give an introduction and an overview into the storytelling, dramaturgy and design of dystopian science fiction movies. Science fiction movies especially those with dystopian elements have more to offer than just a great story. They need a specific way of design. On several examples we will analyse the story, the form of control, the social system, art, culture and entertainment, but also the way how the protagonists in the movie communicate, travel or the way they dress, they love, they fight.
Nummer und TypBDE-BDE-T-WP-2011.16F.001 / Moduldurchführung
ModulWahlpflichtmodul Theorie 2. Semester 
VeranstalterDepartement Design
LeitungHarald Krämer (School of Creative Media, City University of Hong Kong)
ZeitMo 22. Februar 2016 bis Mo 6. Juni 2016 / 13–15 Uhr
Anzahl Teilnehmende6 - 15
ECTS2 Credits
VoraussetzungenStudents who want to take part, but who are not studying at the Department Design please contact: Caroline.Oertle@zhdk.ch, Tel. 043 446 32 06 (Monday to Thursday). Please send: First Name, Name, semester and the main course of your studies (Hauptstudiengang). Thank you.
LehrformOnline Seminar via Skype
ZielgruppenCompulsory elective subject (Wahlpflichtfach) for students of the Department Design, 3. Semester
Lernziele / Kompetenzen1. Overview of the primary narrative and design elements of a broad range of dystopian science fiction movies
2. Training the skills for critical film analysis by comparing two movies
3. Training your English talking skills by giving a presentation
4. Training your English writing skills by writing a seminar paper
5. Discuss dystopian role models and forms of manipulations to understand future perspectives of our society
InhalteFor more than 25 years, multi-/hypermedia applications have combined text, image, video, animation, and sound into a total work of art (Gesamtkunstwerk). In the mid-1990s, CD-ROM has been the leading platform for storage and distribution of multimedia applications, whether they are dictionnaries and lexicons, games, training systems, learning aids for schools, databases or digital collections, animated picture albums, or products for use in art history classes, museums, archives, and libraries.
The excitement around the rise of multimedia in the mid-1990s has now abated. But is the thrill really gone? Now Transmedia has taking over. Any element can linked with any other element. Participating user are generating a high synergy of content, communication and creativity. Nevertheless often Transmedia seems to be new wine in old wineskins. New technologies are integrated and multimedia is past. The question is: What can we learn from the Pilgrim Mothers and Pilgrim Fathers of multimedia for the future?
Bibliographie / LiteraturYou will get a list of the chosen movies in the first lesson.
Alice Bienk: Filmsprache. Einführung in die interaktive Filmanalyse. 2. Aufl., Marburg: Schüren, 2008.
Lothar Mikos: Film- und Fernsehanalyse. 2. Aufl., Konstanz: UVK, 2008.
Thomas Koebner (Hg.): Filmgenres: Science Fiction, Stuttgart: Reclam, 2007.
Leistungsnachweis / TestatanforderungInterest for Science Fiction and narratives. Eagerness in debating the texts. Continuous participation and assistance. Critical analysis of two movies. Presentation (30 Min.) and seminar paper (15.000 signs incl. spaces).
Termine22./29. February
14./21. March
4./11./25. April
2./9./23./30. May
6. June 2016
DauerMondays 13:00 - 15:00
BewertungsformNoten von A - F
Termine (12)